
- #Download supertux 0.3 1 update#
- #Download supertux 0.3 1 code#
- #Download supertux 0.3 1 download#
- #Download supertux 0.3 1 windows#
Fix a bug with Level.edit() in squirrel (#207)Ĭompared to 0.1.3, this release features:.Prevent statistics text from overlapping.Use PhysFS file system abstraction for is_directory checks.
#Download supertux 0.3 1 update#
Update the translations to reflect the translation progress as of.
#Download supertux 0.3 1 code#
Scripting: deduplicate code using the ExposedObject template class.String freeze for translators is now in effect.Editor: multiple fixes to levelset and worldmap creation, including UX improvements.Update some parts of the (user) documentation.Fix an issue with odd behavior of music playback (#583).Jump with Up: mark as deprecated in KeyboardMenu and JoystickMenu (addresses #499).Add the possibility to add sawblade/hurting platforms using the editor.Editor: verify some level properties have been set.Fixes for the build system and updates with regard to the automatic deployment of releases.
#Download supertux 0.3 1 windows#
Add a launcher script for Windows builds (#443).Editor: Better approach for layer removal (#510).Editor: add an alignment option for background (#547).Editor: Fix an issue where the name of a scripted object wouldn't be saved (#557).Save and load visibility of SpriteChange tiles in squirrel table (#342).
#Download supertux 0.3 1 download#
README: various updates related to download count. Make use of auto pointers and modern iterators where appropriate. Editor: Switch: make sprite option visible again. Editor: move moving objects to the center of the mouse pointer when adding. WillOWisp: get name property in order to fix a scripting issue (#529). Don't turn Tux into stone above ground when using earth bonus (#537). Editor: Torch: make it possible to change the sprite (#541). Editor: make it possible to switch tilesets. Editor: display a notile when the tile ID is invalid. Editor: reorder layer objects when their object menu is closed. Editor: correctly save BadGuy and Dispenser direction. Editor: LevelDot: add a NULL check to prevent a crash when editing worldmaps. Editor: correctly join paths (using FileSystem::join()). Fixed build system in order to correctly support SemVer pre-release tags. And more (minor) improvements and changes. Various other bugfixes of issues reported since the v0.4.0 release. New console commands and command line options (related to the editor). Extended the scripting API: gradients are now scriptable. Improved levels in Antarctica and Forest Island. The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself.
The SuperTux team is excited to announce the availability of the stable release 0.5.0 after less than a year of development.
Editor: Fix an issue where some areas in the editor would be excessively large relative to the window/screen size. Editor: Camera: Remove autoscroll option, as it is deprecated and should not be used anymore. Editor: Add an option to snap objects to the grid (this will make it easier to add objects to a nice location in levels). Editor: Tilemap: Add an option to change the draw target. It mostly features changes to the behavior of the level editor, and adds some options that were missing but should have been included in the stable release 0.5.0. This is a bugfix release fixing some smaller problems that were reported after the release of 0.5.0. We had to re-align their bounding boxes in order to fix bugs with their flame. Note: If you've previously used torches in your levels and their positioning is off, please re-position them. A lot of other under-the-hood changes and bugfixes. Forest worldmap redesigned with new levels and other redesigned levels (Thank you, RustyBox and Serano). This will also fix a few non-ASCII characters, which often caused problems before in translations Support for right-to-left languages through vector fonts. Various effects and shaders (Thanks to Grumbel). Improved big Tux graphics (Thanks to Alzter). The save bell was reworked (Thanks to Raghavendra "raghukamath" Kamath!). A few graphics have been updated, and effects have been added. We now support OpenGL 3.3 Core as well as OpenGL ES 2.0, thus allowing SuperTux to be run on the Raspberry Pi, and potentially WebGL.
Complete revamp of our rendering engine, the game should be much faster than it was previously. Complete redesign of the icy world and forest world. The SuperTux team is excited to announce the availability of the first alpha for the upcoming stable release 0.6.0 after almost two years of development.