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Download supertux 0.3 1
Download supertux 0.3 1












download supertux 0.3 1
  1. #Download supertux 0.3 1 update#
  2. #Download supertux 0.3 1 code#
  3. #Download supertux 0.3 1 download#
  4. #Download supertux 0.3 1 windows#
download supertux 0.3 1

Fix a bug with Level.edit() in squirrel (#207)Ĭompared to 0.1.3, this release features:.Prevent statistics text from overlapping.Use PhysFS file system abstraction for is_directory checks.

#Download supertux 0.3 1 update#

Update the translations to reflect the translation progress as of.

#Download supertux 0.3 1 code#

Scripting: deduplicate code using the ExposedObject template class.String freeze for translators is now in effect.Editor: multiple fixes to levelset and worldmap creation, including UX improvements.Update some parts of the (user) documentation.Fix an issue with odd behavior of music playback (#583).Jump with Up: mark as deprecated in KeyboardMenu and JoystickMenu (addresses #499).Add the possibility to add sawblade/hurting platforms using the editor.Editor: verify some level properties have been set.Fixes for the build system and updates with regard to the automatic deployment of releases.

#Download supertux 0.3 1 windows#

Add a launcher script for Windows builds (#443).Editor: Better approach for layer removal (#510).Editor: add an alignment option for background (#547).Editor: Fix an issue where the name of a scripted object wouldn't be saved (#557).Save and load visibility of SpriteChange tiles in squirrel table (#342).

#Download supertux 0.3 1 download#

  • README: various updates related to download count.
  • Make use of auto pointers and modern iterators where appropriate.
  • Editor: Switch: make sprite option visible again.
  • Editor: move moving objects to the center of the mouse pointer when adding.
  • WillOWisp: get name property in order to fix a scripting issue (#529).
  • Don't turn Tux into stone above ground when using earth bonus (#537).
  • Editor: Torch: make it possible to change the sprite (#541).
  • Editor: make it possible to switch tilesets.
  • Editor: display a notile when the tile ID is invalid.
  • Editor: reorder layer objects when their object menu is closed.
  • Editor: correctly save BadGuy and Dispenser direction.
  • Editor: LevelDot: add a NULL check to prevent a crash when editing worldmaps.
  • Editor: correctly join paths (using FileSystem::join()).
  • Fixed build system in order to correctly support SemVer pre-release tags.
  • And more (minor) improvements and changes.
  • Various other bugfixes of issues reported since the v0.4.0 release.
  • New console commands and command line options (related to the editor).
  • Extended the scripting API: gradients are now scriptable.
  • Improved levels in Antarctica and Forest Island.
  • The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself.

    download supertux 0.3 1

    The SuperTux team is excited to announce the availability of the stable release 0.5.0 after less than a year of development.

  • Editor: Fix an issue where some areas in the editor would be excessively large relative to the window/screen size.
  • Editor: Camera: Remove autoscroll option, as it is deprecated and should not be used anymore.
  • Editor: Add an option to snap objects to the grid (this will make it easier to add objects to a nice location in levels).
  • Editor: Tilemap: Add an option to change the draw target.
  • It mostly features changes to the behavior of the level editor, and adds some options that were missing but should have been included in the stable release 0.5.0. This is a bugfix release fixing some smaller problems that were reported after the release of 0.5.0. We had to re-align their bounding boxes in order to fix bugs with their flame. Note: If you've previously used torches in your levels and their positioning is off, please re-position them.
  • A lot of other under-the-hood changes and bugfixes.
  • Forest worldmap redesigned with new levels and other redesigned levels (Thank you, RustyBox and Serano).
  • This will also fix a few non-ASCII characters, which often caused problems before in translations
  • Support for right-to-left languages through vector fonts.
  • Various effects and shaders (Thanks to Grumbel).
  • Improved big Tux graphics (Thanks to Alzter).
  • The save bell was reworked (Thanks to Raghavendra "raghukamath" Kamath!).
  • A few graphics have been updated, and effects have been added.
  • We now support OpenGL 3.3 Core as well as OpenGL ES 2.0, thus allowing SuperTux to be run on the Raspberry Pi, and potentially WebGL.
  • download supertux 0.3 1

  • Complete revamp of our rendering engine, the game should be much faster than it was previously.
  • Complete redesign of the icy world and forest world.
  • The SuperTux team is excited to announce the availability of the first alpha for the upcoming stable release 0.6.0 after almost two years of development.














    Download supertux 0.3 1